![]() This is a nice change of pace for Gears, just like it was for God of War last year - who’s to say whether that was by intention or coincidence, but the fact that the first of these sections is set in a frozen tundra only makes it harder to ignore the similarity). Usually your reward is Jack upgrades, so they’re very worth doing. ![]() You’ll roam the area on your wind-powered Skiff, free to tackle optional secondary objectives that vary in duration and challenge. Also new is Gears 5’s open structure of its middle two acts. New weapons like the Claw manage to feel unique but fit right in, too Gears 5 does a tremendous job of balancing the old toys with new ones. The Overkill shotgun returns from Gears of War 4 and packs a potent punch, while classics like the Longshot, Boomshot, and Mulcher are still around to satisfyingly chew your foes into little fleshy chunks. This may be the only series where I’m always happy to have the default weapon – the trusty Lancer – in my loadout at all times, just in case I get a chance to chainsaw a bad guy in half. boy oh boy does Gears’ combat still feel good. ![]() Here’s more on Campaign from my campaign review (or watch the video version above).
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